The Internet has allowed adult games to receive wider availability and recognition, including amateur games in Flash or Java. Patches or hacks to mainstream non-adult games may add sexual and pornographic themes, mostly for humor , especially when sexuality was never intended in the original game. Kagayaku Kisetsu e , became a hit in , Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. Thus came the erotic game. While it is not explicitly intended for purely adult-oriented entertainment, the virtual world of Second Life , which is made up almost entirely of player-made content, has an array of very exotic adult entertainment including nudity and full-on sexual activities. In a article in Time Magazine , On-Line reported that they were making a version of the game for straight women, though this never materialized. It has also allowed amateurs to create and distribute adult text adventure games, known as "Adult Interactive Fiction" or AIF. It contains about 7 brief erotic scenes in a sentimental story the size of a long novel an all-ages version was also released afterward. It became a hit, helping Koei become a major software company. That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku Seduction of the Condominium Wife ,  which was an early role-playing   adventure game with colour graphics, owing to the eight-color palette of the NEC PC computer. Their next game, Kizuato , was almost as dark. Please update this article to reflect recent events or newly available information. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture. These factors often led to widespread condemnation from the Japanese media. As with yaoi manga , the major market is assumed to be female. A company named Playaround began distributing these games packaged in 2-in-1 "double-ender" cartridges.